![]() Some of my best airports have been in average-sized to small cities (e.g. This will ensure the planes get to pick up all the high-paying passengers. Keep the station to increase the airport's catchment area, but do not send trains to it. If you want your planes to be profitable, do not use trains at the station. If you have a railway station beside an airport, the trains and planes will compete for the same passengers. Notice how each airport only has a reasonable number of planes that can use it, and each plane gets to travel a good distance and make lots of lovely money. It is better to have planes dedicated to their own airports. This could periodically lead to all your planes trying to land at the same airport at the same time. If you have, say, six planes, avoid sending each one to every airport. That's another good reason to use plane tip #1 above - by making the planes travel good distances, they don't keep returning to the same busy airport quite so often. I have found that having more than about 4 planes go to a single airport can cause big slowdowns in passenger handling. A couple of big planes will cause much less congestion than 6 small ones. When you have a busy airport, use the biggest planes you can. #2: Airport congestion is a problem : planes keep circling and waiting for space at an airport terminal when there are many planes all trying to use the same airport. This not only keeps the plane flying profitable distances, but ensures that city A gets frequent visits. city A) is particularly crowded with passengers and the others are average, try this: A,E,A,D,A,C,A,E,B,D,A. By setting the orders to: A,D,B,E,C the plane gets to stretch its legs and the profits really start improving. This is what I do : make the planes leapfrog cities. The plane will spend more time circling, landing and loading than it will flying. ![]() Setting a plane's orders to A,B,C,D,E will result in very short and unproductive bunny hops. (They're not really in a straight line, but city A is closest to B and furthest from E.) Imagine the following scenario of cities. Do not make planes do little bunny hops from city to city. The trick is that planes earn big money by covering big distances quickly. My aircraft are my biggest earners, once the game is in its stable phase. #1 : I hear people complaining that aircraft don't make enough money. The moral? If you have more than 2 vehicles going to a road depot, build a road loop. If there is no convenient loop, it will travel forever until it finds one, because it will never do a U-turn in a single road. If there is a road loop nearby, it will use it. ![]() It finds the first crossroad and tries to loop back to the depot. What happens when a depot is full and a vehicle tries to enter it? It turns around and goes around the block. Have you ever sniggered at the pointless road loops near AI road depots? Think again. ![]()
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